refactor: 资源按 游戏/壁纸 分层,预设拆进各自壁纸目录

- assets/<游戏>/<壁纸>/{effects,images,audios}/,每档壁纸自包含
- 每档壁纸自带 preset.js:用 import.meta.url 推导自身资源路径,目录可整体搬走;
  目录名用显示名(含「」),代码键用稳定 id(xilian/kv37,与 WE 属性值绑定)
- preset-store.js -> presets.js:静态 import 两份预设并建 id 索引
- 新增 CONTEXT.md 术语表与 ADR-0001/0002
- 新增 check-paths / compare / heatmap 三个验证工具;serve.mjs 改为每帧强制动画相位归零

验证:check-paths 11/11 路径存在(含此前零引用的 昔涟.flac);浏览器 0 个真实 404;
与基线 worktree 同冻结设置对拍,9 对跨版本比较中 4 对逐像素完全相同(差异 0),
其余 ≤0.19/255,远低于基线自身的双模态抖动(2.27/255)。
This commit is contained in:
Shuery committed 2026-09-19 19:26:46 +08:00
1 parent 399f99edd7
commit 09ff322fe8
29 files changed
+388 -127

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@@ -0,0 +1,37 @@
// 昔涟立绘 —— 官方昔涟动态立绘
// 这份预设自带全部资源,路径由 import.meta.url 从本文件位置推导,
// 因此整个目录可以整体搬走或改名,而不用改这里的任何一行。
const base = new URL("./", import.meta.url);
const asset = (path) => new URL(path, base).href;
export default {
id: "xilian", // 与 project.json 中 combo 选项的 value 一致,勿改
name: "昔涟立绘",
game: "崩坏:星穹铁道",
backgroundImage: asset("./images/ava.jpg"),
spineConfig: {
jsonUrl: asset("./effects/xilian.json"),
atlasUrl: asset("./images/xilian.atlas"),
animation: "idle",
viewport: {
padLeft: "-25%",
padRight: "-28%",
padTop: "-30%",
padBottom: "-23%",
},
},
audioOptions: {
source: asset("./audios/「再度和你」.flac"),
volume: 0.5,
},
// 本壁纸可选的音源(第 6 步会接进 project.json 的 bgm 属性)
audioChoices: [
{ id: "zaiduheni", name: "再度和你", source: asset("./audios/「再度和你」.flac") },
{ id: "xilian", name: "昔涟", source: asset("./audios/昔涟.flac") },
],
};